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WARZONES : Console Commands

There are TONS of console commands within WARZONES for your configuration joy…

Without MCM, and while we work on a new menu system, you’ll still be able to configure WARZONES via console command.

Default settings for WARZONES : CIVIL UNREST are:
SPAWNCOUNT = Low (1 per spawn point)
CREATURES = On (1 per spawn point)
CIVIL WAR = Active
BATTLE SELECT WZs : All On
Random Encounters = On
Random Skirmishes = On
Random Warzones = On
Random Ambushes = On
Random Encounter Odds = 1%
Cooldown = 24 game hours

Majorly relevant ones are listed here… but if you have any questions – especially about how to disable a WZ, don’t hesitate to ask.

 

The proper formatting for entering console commands is, for instance:

set WZONESSPAWNCOUNT to 2

 

WZonesSpawnCount

Sets Number of Actors Spawned per Spawn Point (1=Low, 2=High, 3=Madhouse). Please note increased spawns will impact performance.  You’ve been warned.

WZonesMonsters

Sets Number of Monsters Added to Warzones (0 = Off)

WZonesRandomEncounterOdds

Set the odds of a Random Encounter Spawning. Percentage Chance (1 = Default)

WZonesRandomEncounters

Random SKIRMISHES : Add randomly enabled Civil War Skirmishes. Toggles Random Encounters ON/OFF

WZonesRandomAmbush:

Random AMBUSHES : Add randomly enabled region-specific Ambush points. Toggles Random Ambushes ON/OFF

WZonesRandomWZs

Random WARZONES : Add large, randomly enabled battles. Toggles Random Warzones ON/OFF (0=off, 1= on)

WZonesDebugMSG

Warzones adds messages to your Papyrus log to help with debugging. MSG Level: 0 = Off 1 = High 2 = High/Med 3 = Most 4 = All”)

WZonesPerformanceMode 

Potentially increases performance by reducing the amount of WZ NPCs. Effectively making SPAWNCOUNT of 1 equal to .5, a SPAWNCOUNT of 2 equal to 1.5 and a SPAWNCOUNT of 3 equal to 2.5.

WZonesCooldown

Sets the amount of time before a named Battle Select WZ may potentially respawn in game-hours.  Best to leave this as is unless you want the cooldown to be longer.