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This documentation is an ongoing WIP while we acclimate to SSE.  If you have any questions, hit us on the NEXUS.

Both WARZONES mods have been updated and released for SKYRIM SPECIAL EDITION!

DLC-SIZED add-on for WARZONES 2015 which adds a great many neato things that I believe will be of interest to the carnage loving Skyrim player.

HUGE NEW AREAS to overtake!
New things that go BOOM!
REINFORCEMENTS that keep the battle going on longer!
New NPCS – some dangerous, some not!
New COURIERS carrying potentially important intel!
Plan your strategic assault with the new ADVANTAGE SYSTEM!
A rogues gallery of NEW BOSSES and BOSS-LIKE NPCs!

Everything in WZAA is “injected” into your game seamlessly – and it is neatly configurable in-game!

This is the war you’ve been waiting for…

If you enjoy WZAA, PLEASE remember to ENDORSE and vote for FILE OF THE MONTH on the NEXUS.  Makes me feel loved 😉

REBORN : Presenting WarZones 2015

WARZONES 2015 has been completely rewritten from the ground up using the latest tools (many of which were not available the first time around).

I’ve added a TON of stuff to the latest version… not the least of which is a team of talented modders to help refine, repair and create the finest mod we can.

Round of applause for Grand Bulwark, Deapri and Tony971!

Give a look at the biggest addition to WZ15 : The WARZONES ARMORY.  It adds 100s of Weapons and Armor to WARZONES NPCs.  As well as allowing you to craft them!

A huge overhaul of the RANDOM ENCOUNTER system now includes DAY/NIGHT Awareness (no more Werewolves during the day), a deeper RANDOM AMBUSH system andhuge new RANDOM WARZONES for a constantly changing Tamriel.

CIVIL WAR FORT SIEGES are bigger than ever!  With more DYNAMIC WARZONES & SKIRMISHES added to make travel in Tamriel more dangerous than ever!

We’re happy to report that the GOD OF WARZONES has been executed and replaced by an MCM (Mod Configuration Menu) which will allow you to very easily set all WARZONES options without ever having to enter a console command.

The Artificial Intelligence of all NPCs has been redone.  Now, some will fight, some will cower, some will come straight at you like a bat out of hell.

The SPAWN-O-METER has undergone a renovation so you can control how many NPCs are spawned!  

An entirely rebuilt PAPYRUS DEBUG LOG system has been incorporated for those of you who read your logs – and to help us help you troubleshoot!  Far more information about what’s happening behind the scenes with Warzones is available to you, and you can control the level of detail offered via the MCM.



WARZONES COOLDOWN : This great new function ensures that namedWZs don’t respawn immediately upon leaving a nearby interior. The default is 24 in-game hours. Via our MCM, you can change the timing as you like. Should you prefer to see a particular WZ “again”, you can override this by entering MCM and re-enabling the WZ should you prefer more carnage.

WARZONES ARMORY TOGGLE : Don’t like the Armory? Turn it off!

PERFORMANCE ENHANCEMENTS : Updates to scripts and NPC placement for a better, faster, smoother WARZONES experience.

PERFORMANCE MODE : For users with “lower-end” systems or users who believe their rigs are “in-between” our preset SpawnCounts. Let’s say that our preset of 2 is a little “too much” for your system, but you’d like to see a few more NPCs than our preset of 1… now you can. For instance… with a SpawnCount of 2, you are likely to see 2 NPCs per point… of course, the points are invisible to you, but generally speaking in large WZs, there are 3 SpawnPoints per Faction for a total of 6 SpawnPoints and therefore a possible total of 12 NPCS. PERFORMANCE MODE increases the chances of a “randomNoSpawn”, effectively putting the SpawnCount at 1.5 from a SpawnCount of 2. 2.5 from a SpawnCount of 3. And, of course, .5 from a SpawnCount of 1. While I can’t say a WZ will really be a WZ at .5, this option will allow more users to enjoy WARZONES!

DEADCOUNT : Too many corpses clogging your battlefields and choking your performance? Turn ’em down! Corpses disappearing too quickly depriving you of your ill-gotten gains? Set them to stick around longer! (please note, we will not support this feature and recommend you leave them as is, but it is up to you)

UPDATED CIVIL WAR BATTLES : Bigger and more randomized Civil War battles are now at your fingertips.

– More Random WZs! Kill ’em all!

We have exhaustively tested it for stability, renovated the scripts, removed the “problems” and are now proud as heck to offer WARZONES 2015 to you!


David (MyGoodEye)



WARZONES : CIVIL UNREST is a mod for the PC version of the video game The Elder Scrolls V : Skyrim

WARZONES : CIVIL UNREST adds 10000s of really pissed NPCs, new SCENERY, new BATTLEFIELDS and new BOSS-LIKE characters.

WARZONES also features increased resistance in most CIVIL WAR engagements, including dramatically improved FORT SIEGES.

The inclusion of these battles may change any number of outcomes within the game. Save often.



I enjoyed making it, so I’m continuing the “brand” over here to SKYRIM where I hope to continue enjoy making it.


I love ’em!

If you have constructive criticism or an idea you’d like to see implemented, PLEASE let me know… if you’re just going to whine, save it for your Mommy.

– David


DONATE to the WZ2015 Team!

We pledge that WARZONES 2015 will always be FREE FOR ALL! But every little bit helps. Consider a donation to the WZ2015 Team by clicking the PayPal graphic above.