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I know nobody wants to read all this stuff or go do any work to install a mod, but seriously, it’s important!

WARZONES is a memory hungry beast of a mod due to the addition of a potentially massive amount of NPCs.  I can’t stress this enough – you need to be reasonable with your system resources, use a clean SaveGame and be sure that your system is optimized!

That might mean using lower-resolution textures, decreasing your draw distances, decreasing your UGRIDS, decreasing your ENB graphics, etc… in short, depending upon your system, you may need to compromise!

Just remember, no matter how good your system is, it’s often a matter of what Skyrim can handle, not the PC.

The ABSOLUTE BEST WAY to install WARZONES is to use a SAVE GAME that has NEVER SEEN WARZONES BEFORE. You will still need to check your Papyrus log for pre-existing errors and clean them if they exist.  This seems to be true of many mods with scripts.

If you are attempting to update from WARZONES v5B, please refer to this link.

 

STEP 1 : REQUIRED : MODS FOR BETTER MEMORY MANAGEMENT :

Simply put, you MUST install:

SKYRIM SCRIPT EXTENDER (SKSE)

Locate your SKSE.INI and add the following lines to it (should they not already be there):

 

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

These will help clear up some orphaned scripts during your play and will help Skyrim handle memory better.  More information on both settings is available by, well, googling it.

SKYUI in order to use the WARZONES MCM (MCM = Mod Configuration Menu)

You SHOULD install:

ENBOOST (a feature of newer ENB series).

Failure to do so may result in problems – notably decreased performance and random CTDs in heavily modded setups.

 It would be in your best interest, if you’re not familiar with the above, to visit:

 

STEP 2 : REQUIRED IF YOU ARE ADDING WARZONES TO AN EXISTING SAVE:
PREPARING YOUR SAVEGAME FOR WARZONES :
IGNORE THIS AT YOUR OWN RISK!

ALL OF THIS IS FOR YOUR OWN GOOD, TRUST ME 😉

Once you have an optimized system and an unpolluted save, you’ll wonder why you didn’t do all this sooner.

If you are starting an entirely NEW SAVE, then there is no need to clean your save and you may proceed to INSTALLATION, otherwise it is quite likely that your savegame is polluted and requires cleaning.

If you can look at your Papyrus.0.log before you install WARZONES 2015 and see not one single error, then by all means, skip this step.  Otherwise, please do the below cleaning procedure.  Information on how to enable and locate your Papyrus Log can be found by clicking here.

I’ve been taught to consider Papyrus as a very small, but very important artery to your brain… too many small errors and it clogs and you die… an analogy I’ve seen “proven” plenty since the release of WZ15.  Most Papyrus errors are NOT harmless, contrary to popular belief, but are clues to underlying problems.

I really wish there was a way to force this step before you can install the mod, but there isn’t so I’m going to have to trust y’all.  You will be DRAMATICALLY better off if you clean your SaveGame BEFORE you install WARZONES 2015.

I’m going to recommend a two-pronged approach for extra safety.  By way of explanation, the goal is to remove any and all references to missing/broken mods in your save-game while making backups along the way (this actually seems to work nicely with other scripted mods as well, so if you’ve got a save with a ton of leftover scripts from mods you’ve uninstalled in the past 3 years, this is a great time to clean those out also.  Clues to what may remain in your Save will be in your Papyrus.0.log in the form of either straight up errors or warnings.)  This may seem like overkill (it may even BE overkill), but I’m of the “better safe than sorry” mindset.

1 – Download and Install SAVEGAME SCRIPT SCALPEL

2 – Run PDT wrapper and open your SAVE GAME (Select ESS)

3 – Click REMOVE UNATTACHED INSTANCES

4 – When that process is complete – only if you understand what this does – click TERMINATE ACTIVE THREADS. In effect, any script that is “active” will be stopped.  This can be a good thing or a bad thing depending upon your save.  Read the PDT documention for more information.

5 – Once that is complete, you may quit

6 – A new SAVE GAME called EDIT_xxxxx (where xxx is the date) will be created keeping your original save-game safe.

7 – Exit SAVEGAME SCRIPT SCALPEL – don’t forget to endorse it!

8 – Download and Install SAVE GAME CLEANER

9 – Run SAVE GAME CLEANER and OPEN (top right) the cleaned SAVE (remember, it will be titled EDIT_xxx – NOT Save ###)

10 – Once open, if you have ORPHAN SCRIPT INSTANCES, click FIXSCRIPTINSTANCES.

11 – Now, take a look at the left column.  Here, using your Papyrus.0.log as a guide, enter something ‘searchable’ from the error report.  For example, if you have a number of errors from “SBC”, then enter SBC in that filter box at the top.

1 – A number of “sections” will be displayed and you will see some or all of these : Scripts, Script Instances, Active Scripts, Function Messages, Suspended Stack, WaitOffsets, UpdateOffsets

2 – Select SCRIPTS then click DELETE SELECTED

3 – Select SCRIPT INSTANCES then click DELETE SELECTED

4 – Select ACTIVE SCRIPTS (if shown) then click DELETE SELECTED

5 – Select any other ‘section’ and DELETE SELECTED if able. Clear the filter box, then retype the search-filter (ie: SBC). It should now be empty indicating that all scripts from this mod are now removed. This is a great time to remove any other scripts from any other mods that you no longer have.

6 – Repeat with each missing/error-throwing mod from your Papyrus.0.log

7 – Select SAVE AS (top right) and name your file as you like OR Select SAVE and it will overwrite the file called “EDIT_xxx” made by SCRIPT SCALPEL

8 – You now should have a fairly pristine SaveGame as well as a copy of the original one.  You may exit SAVE GAME CLEANER – don’t forget to endorse it!

12 – Open SKYRIM

13 – Load your CLEANED SAVE

14 – Wait 31 days to fully clear refs and cells
Note: waiting in TFC mode will significantly reduce realtime wait. remember to undo TFC before saving.

15 – SAVE

16 – Exit Game (Everything ancillary and missing should now be purged from your game)

17 – Install WARZONES 2015.  If you’ve followed the above instructions and still have trouble, please contact me at the Nexus or the Request for Assistance page.  Your secret word, so I know you actually read this, is : pizza.

INSTALLING ON A GAME THAT HAS NEVER SEEN WARZONES:

You do NOT need to start a new game.

I heartily suggest:

  1. You install WARZONES using the FOMOD defaults (ESP and LOW TEXTURES) first to see how it works in your game.
  2. You leave the in-game DEFAULTS as they are while you test your game.  Once you’ve established a baseline for your rig, go ahead and change the settings as you like.
  3. Keep a copy of your SAVE from before installing WARZONES 2015.
  4. You follow the above SAVE GAME CLEANING steps.

But do bear in mind, for the umpteenth time, your mod list and resource use may impact (or be impacted) by WARZONES.

UPDATING TO WARZONES 2015 FROM WARZONES v5B

Please go to this page for instructions on how to properly remove WZv5B and prepare your game for WZ2015.